Batman: Return of the Joker is a Nintendo Entertainment System game, developed by Sunsoft and released in 1991. The game was later ported to the Sega Genesis as Batman: Revenge of the Joker, and also received an identically-named spin-off game on the Game Boy (a fourth version, for the Super Nintendo Entertainment System, was developed and actually completed, but never released). The Nerd was forced to review the three games by The Joker in the second part of his Batman review.

Batman: Return of the Joker (NES)

The Nerd opened his review by noting that the game pre-dated the film Batman Returns, and noted the strangeness of a game where Batman is armed with a gun (something that he generally refuses to use in comics), but found the first two levels to contain some good platforming and shooting action. From the third level onwards, though, he found the level design far too hard, and also complained about items being deliberately placed so as to prevent Batman from shooting the enemies, but making it possible for the enemies to hit Batman. By contrast, he found all the bosses (except for the Joker himself) to be too easy.

In the end, the Nerd said that the game overall was actually fairly decent, in spite of its frustrating difficulty.

Batman: Return of the Joker (GB)

Despite sharing the same title as the NES game, this version had very different gameplay, based around wall-jumping and using a grappling-hook. The Nerd began by commenting how the stage intro music seemed very similar to that of Mega Man 2 (apparently not realising that this game actually shared one of the two composers from Mega Man 2, Manami Matsumae). This version proved a far more frustrating experience for the Nerd, as the level designs and overly tricky controls for the grappling hook meant that he couldn't even get past the first level.

Batman: Revenge of the Joker (Genesis)

Unlike the Game Boy game, this version was a relatively straightforward adaptation of the NES game, with graphical and sound upgrades. However, the Nerd found it to be the worst incarnation of the game, as not only were the controls even worse than those of the Game Boy version, but the poor hit detection meant that he was unable to even kill the gargoyles that blocked the exit to the first level, something he could do without difficulty on the NES version.

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